Product DescriptionUsing an Escape Room to develop curriculum knowledge is an exciting activity that will inspire learners from 2nd Grade to 5th Grade. The curriculum content of this Escape Room is linked to the traditions of St Patrick’s Day, the history of St Patrick, how, where and why we celebrate today. Show The aim of the Escape Room is to provide jeopardy for students to work under pressure to solve 10 clues to help raise their knowledge of why we celebrate St Patrick’s Day each year on March 17th. The 10 Challenges within this Escape Room will support their growing knowledge and understanding of the history, traditions and global celebrations which occur on that day. This is achieved through a range of fun, exciting and stimulating activities – perfect for St Patrick’s Day! Included within this Escape Room:
The only additional resource your students might need is access to the internet and atlas’ to research specific facts and geographical places in the world. Before beginning, you will need to prepare the following:
Students do not need prior knowledge St Patrick’s Day, or the traditions and historical relevance – but should have access to research materials to support them in their quest as each challenge unfolds. This Escape Room so is suitable for a one-off adventure for your students. The activity begins by the teacher reading the Initial Message received. It clearly tells the students that they are to learn about St Patrick’s Day, the traditions, history and development of the celebration throughout the world. Not only that, but they have also been tasked with helping a new friend return home – once they have helped them to find the gold at the end of the rainbow. They are told that there are 10 Challenges to complete, and they must correctly complete each challenge before moving onto the next. After the 10th activity – the teacher can read the final script which reviews the learning the children have undertaken as they have completed each of the challenges. This script, together with team labels and the opening challenge script are contained within the Resource Pack. Each activity focuses and builds the children’s knowledge of St Patrick, St Patrick’s Day and its’ traditions, as well as how it is celebrated throughout the world. The 10 activities are based on the following outcomes:
When all 10 activities are completed, and the students have gained the correct answers from each activity, the final celebratory script can be read which reviews the learning and informs the students that they have been successful and can leave the Escape Room! Setting up the Escape Room 1. Students should be split into groups of no more than four and be placed in their own workspace 2. Access to atlas’ and potential internet access should be available 3. Each group should have a Code Key Booklet and decide on a team name 4. Read the Initial Message to the children to set the challenge in context. Discuss what this means, and what the activity entails. 5. Turn to Code Key 1. Agree with the students a set time to complete the problem in – this ensures that the students stay on task and maintains the Escape Room element of working under pressure. 6. At the end of the time, students should have filled in the Code Key in their booklet. The teacher can then check the accuracy of all the groups and talk through the responses the students should have. 7. Move on through the remaining challenges until all 10 have been completed. 8. For those groups who have been successful, they are then able to read the completed statement where they find out if they have escaped the Escape Room! There are other ways of running Escape Room activities, for example, each activity could be set up on 10 tables and the students then move from table to table completing the activity. This would reduce the need for as many resources, and access to non-fiction sources and Internet Resources could then be targeted at specific Challenges. The Escape Room should last for at least 2 hours. We hope that your students enjoy this Escape Room. Best wishes INSPIReducation Custom FieldContributor INSPIReducation Grade Level 3, 4, 5 Product Type ESCAPE ROOM File Type Zip, PDF Pages 40 Answer Key Yes Product ReviewsWrite a Review St Patrick's Day: ESCAPE ROOM - 10 Challenges, Answer Key, All resources, PRINT AND GO!What are the puzzles like in escape rooms?While all escape rooms vary, there are a few standard types of puzzles you can expect to come across.. Riddles. Some form of a riddle will appear in most escape rooms. ... . Deciphering. ... . UV Paint. ... . Electric Current. ... . Magnet Retrieval. ... . Hidden Objects. ... . Jigsaw Puzzles. ... . Important Dates.. How many puzzles should you have in an escape room?That depends. If you want one that will take about 30 minutes for the average person to solve, about 2–3 big puzzles or 6–7 small puzzles would be good. For 60 minutes, 4–6 big puzzles or 10–12 small puzzles would be appropriate.
What are some escape room challenges?Here are the most common challenges we've seen in escape rooms:. 1) No one is listening to you. This challenge is more common with larger groups. ... . 2) Missing information. ... . 3) Too much information. ... . 4) Red herrings. ... . 5) Directional locks. ... . 6) Dates.. |