Five nights at freddys 2 night 1

Introduction: Five Nights at Freddy's 2 Tips

Hello everyone! Five nights at Freddy's has been all the rage ever since last summer. I have tried my hand on it, and discovered some very simple tips to refresh your memories. Most are very obvious to some, and a few I got these tips from other individuals. This post does have some spoilers, so read at your risk.

Step 1: Night 1

As usual, the phone memo plays in the background, but since it could be your very first try at five nights at Freddy's, it's very simple. One task you must do is wind up a music box. But on night one, you don't have to wind it until it is 2 am! So you don't need to be so stressed about night 1.

Step 2: Hallway Hazards

Sometimes, animatronics like toy chica or mangle appear in the hallway in front of your office. Don't worry too much about toy chica, since she will go back. Mangle, though, is different. If you are in your cameras or looking through the hallways and hear its radio box, you should put the mask on right away and remove it until you don't hear it anymore. So hearing in this game is essential.

Step 3: Foxy Fright

On the night 2 phone call, the phone guy mentions foxy in the parts and services. To get rid of him, he says to flash your light at him, and it should do the trick. Don't take his advice too seriously. Some people I know will waste 1 bar of energy on foxy. To get rid of foxy, you only need to flash him for about 3 to 5 seconds.

Step 4: Balloon Boy

I give the youtuber prettygrumpybear credit for this tip. Sometimes on nights after night 1, you can hear balloon boy talk for a brief moment. But if you keep track of the number of times you hear him, the fourth time he talks, he will be in your left vent. Knowing this, you don't have to be paranoid about balloon boy as long as you listen carefully. Thanks for looking at my instructable. If you liked it, then favorite! If you have suggestions, put it in the comments. If you don't want to miss any instructables, please follow!

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Steps

  1. Five nights at freddys 2 night 1

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    Don't pay much attention to Phone Guy. All you need to remember are your flashlight, vent lights, music box, and mask.

  2. Five nights at freddys 2 night 1

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    Become familiar with your mask. Use the mask whenever it is necessary; this is only when there is an animatronic in your vent, or when there is an animatronic directly in front of you. As a rule of thumb, try to put your mask on immediately when you bring your camera down. On later nights, the time you have to put your mask on after taking your camera down becomes very short.

    • Don't waste time putting your mask on if they're near you. They will not go away any quicker, so you are simply sitting there not flashing Foxy, not checking your vents, and not winding your music box.
    • Only Foxy can be disabled with the flashlight; the older animatronics require you putting on the mask as quickly as you can when they're in front of you. Failing to put your mask on quickly will make the older animatronics pop up to you, even if you are wearing the Freddy mask. Remember to put it on right away whenever you bring your camera down on later nights, without taking the time to check if an animatronic is present.

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  3. Five nights at freddys 2 night 1

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    Don't be fooled by Foxy still being in the hall - you only need to flash him five times in quick succession every so often, not until he goes away. On later nights, Foxy will be in the hall almost constantly.

  4. Five nights at freddys 2 night 1

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    Wind up the music box. If you fail to keep winding up the music box, the Puppet will rise from her present box and kill you. Wind it all up, but don't check any other cameras! On later nights you may need to wind it partway then quickly deal with something else. If the Puppet gets out of the box, don't give up if you haven't died yet. If you wind the box quickly enough, the Puppet will stay in their room as long as the music keeps playing.

  5. Five nights at freddys 2 night 1

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    Don't waste time on the cameras! The only camera necessary to your survival is the prize corner. Because it takes such a short time for animatronics to get on the move, keeping track of them is essentially pointless since you can only react to them when they're in your vents, face or, with Foxy, the hall.

  6. Five nights at freddys 2 night 1

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    Watch out for Balloon Boy. Although he does not jumpscare, he will disable your flashlight and vent lights as soon as he gets into your office, which will most likely result in death by Foxy unless you're very near the end of the night. Put on your mask if you see him in the vents.

    • If he gets in without you knowing it, the mask will not work on him, as he will stay inside your office until 6 AM arrives, or, most likely, you are killed.

  7. Five nights at freddys 2 night 1

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    Listen for Mangle. Mangle lets out a beeping, buzzing noise, much like a police scanner when she's in your vents. If you hear this while you're winding the music box, put it down and put your mask on, unless you can see her on the camera. If you have your mask on, and you stop hearing her, than she's no longer in your vent.

  8. Five nights at freddys 2 night 1

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    Don't give up if Mangle is in your office. she will not always attack, so if you're well into a night, you can at least try to finish it and hope she remains in place.

  9. Five nights at freddys 2 night 1

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    Breathe. It's important to stay focused while playing - panicking will quickly result in a loss.

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    Start a routine. Check one vent, flash your light three times as your camera moves, and check the other. If there's a toy in either vent, put your mask on, and wait for them to go away. Once you can, wind your music box, and once its wound pull down your camera and whip on your mask. Don't wait at all to take your mask off - the game will stop you from doing so if an animatronic is attacking you - and quickly repeat. This system, once you learn to do it quickly, will carry you all the way through the game if executed properly.

  11. Five nights at freddys 2 night 1

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    If you fail to follow these steps properly, prepare for a jumpscare. Some animatronics have different jumpscares. Foxy jumps at you if you don't flash the flash light at him enough or if Balloon Boy disables your flashlight. Mangle swings from the ceiling to bite you. Bonnie reaches out for you. Chica, Freddy, and Toy Freddy pop up. Toy Chica, Toy Bonnie, and The Puppet jump at you. Balloon Boy does not have a jumpscare.

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Add New Question

  • Question

    How many times do you need to click on Foxy?

    Five nights at freddys 2 night 1

    4-8 times, depending on which night you're on. Phone Guy says they become more active and aggressive each night. Flashing him will buy you some seconds to check vents or wind up the music box, or he disappears.

  • Question

    What do I do if Golden Freddy appears?

    Five nights at freddys 2 night 1

    To avoid being killed by Golden Freddy, the player must either equip the Freddy Fazbear Head immediately upon spotting him in the Office, or turn off the flashlight while he's in the hallway. He can attack the night guard from the hallway, and will do so if the player observes him for too long.

  • Question

    What if I don't wind up the music box?

    Five nights at freddys 2 night 1

    Cool⚡️KID

    Community Answer

    Failing to wind up the music box results in The Puppet coming for you.

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  • If you are too scared of horror and scary, creepy things, simply don't play it.

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  • If you do want to play but not while you're alone, play with someone by your side, and make sure it is daylight.

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  • Keep checking the hallway and ventilation. Only check the cameras to wind up the Puppet's box.

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  • Be prepared, as the animatronics can kill you very quickly if you don't react to them properly.

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  • The jumpscares are quite loud, So turn down your volume at least to 40% or 50%.

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  • Never wind your music box when there's a toy in your vents, unless:

    • Your music box is out.
    • The toy is Mangle or Balloon Boy, and you've almost finished the night.
    • Your music box is about to run out, and it's already run out once in the night but you were able to keep the Marionette in its room.

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References

  1. Markiplier - Demo gameplay on YouTube which was used for analysis

About This Article

Thanks to all authors for creating a page that has been read 180,105 times.

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Is Chica Active night 1?

Night 1 is the first night in Five Nights at Freddy's. Generally speaking, the night is not considered difficult, but it can be with lack of experience or strategy. The only 2 animatronics active are Bonnie and Chica, but Foxy may peek out of Pirate Cove if you're extremely inactive.

How long is the first night in FNaF 2?

In Five Nights at Freddy's 2, an hour is shortened to 68 seconds in length, so a night would be 6 minutes and 48 seconds long, meaning that the game without jumpscares and including night 6 is 40 minutes and 48 seconds.

Does FNaF 2 or 1 come first?

Five Nights at Freddy's 2 occurs BEFORE the first game.